The Vibe Check: Self-Esteem Board Game for Teens (Printable PDF)
$5.00
The Vibe Check: Self-Esteem Board Game for Teens (Printable PDF)
A printable therapy board game that helps teens build self-esteem, practise boundary-setting, and regulate their nervous system —through honest conversation, peer support, and a little healthy competition. Designed for groups of 2–6 players. Works beautifully in counselling sessions, group therapy, and classroom settings.
WHAT'S INSIDE:
- 4 card decks — 36 cards in total:
- Real Talk — Deep reflection questions that invite teens to explore identity, self-worth, and what they genuinely believe about themselves.
- Hype Up — Strengths and compliments cards that practise the skill of owning what is good about you — and saying it out loud.
- Boundary Check — Real-life scenarios involving peer pressure, social media, and relationships, with prompts to explore what a self-respecting response looks like.
- Reset — Grounding and reframing cards that bring the nervous system back to baseline mid-game.
- Named favourites: "When do you feel most like yourself?" · "What does your inner critic say most often? Is it true?" · "Give yourself a compliment you actually mean. Say it out loud." ·"Replace this thought: I am not good enough — what is a more accurate version?" · "Do a body scan. Where are you holding tension right now? Relax that part."
- Also includes: A3 / Ledger game board · How to Play instruction sheet · 6 printable player tokens.
PERFECT FOR:
Therapists, school counsellors, and group facilitators working with teens on self-esteem, identity, boundaries, and emotional regulation. Also works well for SEL classrooms, small-group supports, and youth workers running structured group activities.
DETAILS:
- Format: Printable PDF — A3 & Ledger (game board) + US Letter &
- A4 (cards and instructions)
- Players: 2–6
- Age: 12+ years
- Print, cut, and play — no special equipment needed
WHAT YOU'LL NOTICE:
Teens lean in. The card prompts are real enough to spark genuine conversation, warm enough that no one feels put on the spot. The competitive structure gives reluctant participants a reason to engage — and the content does the rest.
PLEASE NOTE:
Digital product — no physical item will be shipped. Personal use only. All sales are final.